A working glass still you run with a single flame. Heat the charge, read the head thermometer, and route the drops into three receivers as they come over. The essence you seal is exactly — only — what you caught. The whole page has one job: make you slow down and choose the cut.
Quintessence is a fictional distiller's bench — Bench No. 3, at the Old Customs House in Fremantle — that teaches the one thing a still can't tell you: when to cut. The audience is anyone who likes a machine they have to earn. It isn't a page about distilling; it is the still, simulated closely enough that impatience is punished and a steady hand is rewarded with a named, coloured, described essence.
The heads take an hour, the hearts take your whole attention, and the tails take advantage.
The discipline: orange is heat, gold is what you earn. Copper is the metal in between. Nothing else takes a colour, so when the head readout turns from ink to gold, the meaning — this is the heart, cut now — arrives before you finish reading it.
The signature is the simulation itself — drops you earned. A small thermodynamic model runs on the canvas at 60fps. Each charge is four compounds with real boiling points and volumes; the evaporation rate of each is a sigmoid of how far the flask temperature sits above its boiling point, so fractions come over in sequence — heads, then hearts, then tails — exactly as they do in a real run. Flask temperature integrates flame heat in against ambient loss and the latent heat the vapour carries away, which is why a boiling fraction holds the head thermometer on a plateau: the mixture spends your heat as vapour instead of temperature. The head readout tracks the boiling-point-weighted mean of whatever is currently vaporising, so it genuinely reads the composition crossing the swan neck.
Drops condense from a buffered vapour mass and are routed to whichever receiver you've selected;
the essence you seal is composited from the exact molecules in the hearts vial, which yields the
final colour (a weighted RGB mix), a generated tasting description, and a heart-purity score. Push
too hard and two failure modes bite: past 112 °C the pot scorches and
stains every later drop, and a starved flask on a tall flame can surge,
spitting raw charge into your receiver. Everything is drawn by hand — canvas 2D for the glassware,
flame (additive lighter petals), vapour, condenser coil and drops; SVG for the sealed
flacon with a turbulence-filter haze; CSS gradients for the frame and controls. The favicon is an
inline SVG drop. No photographs, no renders.
Lifted the metadata grey (--faint) from #6E6B61 to
#857F70 — the tiny tracked labels on the readouts, chips and tables were sitting near
2.6:1 on the panels; they now clear ~4:1 without flattening the hierarchy below the
#A19C8E body copy. Removed a dead no-op that toggled a hot class on the
head readout with a hard-coded false, and an abandoned railTarget
variable that was assigned but never read. Re-read the copy against the banned-word list — clean —
and confirmed the plateau temperatures in the prose match the simulated boiling points.
Wired the head readout into the physics: when the vapour's mean boiling point sits inside the
charge's heart window, the Head value turns gold and its label copper — a live, silent "cut now"
that ties the numeric instrument to the guidance log. Replaced the instant vial jump with a real
slide: the three receivers now glide under the drip tip on an eased follow when you change the cut,
finishing the intent the old railTarget only gestured at. Added a one-shot pulse on
the Seal button the moment enough hearts collect, so the payoff announces itself. The moth drawn to
a tall flame stays as the second-read reward.
Headless QA at 375/768/1440: no horizontal overflow, hero and canvas visible, zero console
errors; drove the model to a heart cut and sealed to confirm the essence card composes. Chanel
rule: cut the flask's secondary glass highlight — one clean top-left arc reads as blown glass;
two read as fussy. Verified the reduced-motion path renders a settled frame on a throttled
setInterval loop (no drops, no moth, vials snap), the rAF loop suspends on
document.hidden, DPR is capped at 2, and the canvas re-lays out on resize.
:focus-visible rings are present on every control including the custom chips and
segments.
The thermodynamics are plausible, not rigorous — boiling points and rates are tuned for a readable ten-to-ninety-second run, not chemically exact. The heart window is generous enough that a patient first-timer will land a fair cut, which is deliberate. Worth a human eye on the canvas at the very narrow end of 375px, where the still scales to its minimum viewport width.