APPROACH
Colophon · how it was made
Open the scope Index

Generative Assets · Field notes

Drawing the four seconds you can't see.

Every mark on APPROACH — the sweep, the salt lakes, each aircraft blip and its trailing history — is painted live in a single canvas 2D context. No images, no tiles, no map service. Here is how the console was built.

The concept

APPROACH is a working night-shift approach-control radar for a fictional regional airport — Marrandee Regional, out past the Western Australian salt lakes. The audience is anyone who has ever wondered what the person talking to the pilots actually does.

The page has one job: hand you the traffic. Seven aircraft arrive over a compressed shift; you drag vectors, assign speeds, hold three miles between everyone, five behind the heavy — and get Lifeflight down before its window closes. The tension is the product.

Palette

A radar CRT emits one colour. Everything is a phosphor green graded from near-black scope to hot strobe white — argued entirely from the subject, never a decorative choice.

Scope black#040807The unlit tube. Everything else is light emitted against it.
Ground return#12281ASalt lakes and terrain — the faint green of land under the beam.
Phosphor#57D98AThe working colour: rings, sweep, labels, live vectors.
Fresh paint#9BF2BCA blip the instant the beam hits it, before it decays.
Strobe white#EDF7EEReserved for two things only: the medevac, and a loss of separation.
Readout#BFDCC7Body text — desaturated green so prose never competes with the scope.

Type

Two faces, split strictly by role: one speaks, the other reads out.

Archivo — display & wordmark
SEPARATION IS SACRED

A grotesque with a variable width axis. Pushed to wdth 125 at heavy weights, it reads like stencilled operations signage — authoritative, a little institutional. The one moment of typographic bravery is the hero: APPROACH set wide, tracked out, glowing faintly like a lit sign in a dark annex.

IBM Plex Mono — every readout
STL12 · B744 · 250kt 28NM ✓

Everything a controller reads sits in Plex Mono: flight strips, data blocks, the comms tape, the clock. Tabular figures keep distances and speeds from jittering as they count. Monospace is the honest voice of the instrument.

Technique

Signature element · the sweep

The radar only tells the truth once every four seconds. A conic gradient anchored at the scope centre rotates once per revolution; on each frame the code walks the aircraft list and, for any target the beam has just crossed, snapshots its position, pushes a fading history dot, and resets its bloom to full. Between passes the blips sit still and dim while the simulation keeps moving underneath — so the gap you're steering through is the gap you can't see. That deliberate lag, not the green glow, is the whole feeling of the piece.

Build log — three passes

Craft

Found: the hero wordmark was clipping to "APPROAC" — the intro card was too narrow for a 72px title and its overflow was cropping the final letter.

Changed: widened the card, retuned the title's fluid scale and tracking, and set it to a single proud line that fits at every width. The signature moment now renders whole.

Depth

Added: a link between the two halves of the console. Hovering or keyboard-focusing a flight strip now paints a subtle targeting bracket around that aircraft's blip on the scope — a quieter cue than full selection.

Kept: the second-read details already earning their place — the untagged "primary" west of the field ("most nights it's birds") and the medevac's strobe-white return.

Hardening

Found: resizing from desktop to a 375px phone left the scope canvas pinned at 630px wide, forcing horizontal scroll — a grid track expanding to a stale canvas size.

Changed: constrained the mobile grid track and scope width so the canvas can shrink, wrapped the wake table in its own scroll lane, and cut one redundant line from the intro. Verified 375px, reduced-motion and console-clean under headless Chrome.