OKTO

How this was made

Making OKTO

OKTO is a fictional coding toy — a squishy robot octopus that children program by snapping command tiles onto its eight arms. The audience is parents of five-to-ten-year-olds who are wary of screens; the page's single job is to make the toy feel so physical and joyful that a pre-order feels obvious. So the site itself behaves like a toy: the hero is a real physics playground.

Palette 6 colours

Off-white
#FAF6EF — warm playmat, not gallery white. Everything sits on it like felt.
Coral
#FF6B57 — Okto's own skin; the brand colour and the primary button.
Sunshine
#FFC93C — the glow ring; used for highlights and the nav CTA.
Pool
#2EC4B6 — water the octopus lives in; list markers and sockets.
Grape
#6C4CE0 — the "grown-up" accent; focus rings and the parents' card.
Ink
#22223B — a blue-black crayon outline around every shape, never pure black.

Neo-Memphis needs many hues but firm discipline: four toy colours only ever appear inside 3px ink outlines, like die-cut stickers, so the page stays graphic instead of noisy.

Type 2 faces

Baloo 2 — chunky, rounded, inflatable. DM Sans carries the body copy: geometric enough to feel engineered, warm enough to sit next to a cartoon octopus. Baloo 2 800 does all display work — the physics logo, headings, buttons — because its forms look like the silicone command tiles themselves. The bravery moment is the logotype: four Baloo capitals set loose as rigid bodies you can pick up and throw.

Techniques no images

Iteration log 3 passes

Pass 1 — Craft

  • The command-tile grid used auto-fit and orphaned REPEAT onto its own row; replaced with explicit 2/3/6 column steps.
  • Shapes settled directly on the headline's cap height; the invisible content shield gained 36px of headroom so the pile rests above the copy.
  • "Watch it go." orphaned in the how-it-works heading — glued with a non-breaking space.
  • Raised the try-hint contrast, added sunshine ::selection, and thinned the logo's ink text-stroke on small screens where 2.5px swallowed the counters.

Pass 2 — Depth

  • Second-read detail: Okto's arm sockets now light up in sequence every nine seconds — the "program" visibly runs down the arms, echoing the glow-ring copy.
  • Knock the logo over three times and a handful of bonus mini-shapes rains in (capped, with an out-of-bounds patrol).
  • The pre-order button answers back: one click and it snaps to pool green — "Snapped — see you in October!".
  • Nav octopus wiggles on hover; grabbed bodies scale up 7% while held.

Pass 3 — Hardening

  • 375px: logo home rises to 23% of the hero, six smaller shapes instead of eleven, nav links collapse to brand + CTA.
  • Reduced motion: the physics engine never starts — a hand-placed static scatter renders instead, marquee unrolls, blinks/bobs/reveals all stop; the grab-note copy even changes to admit the page is sitting still.
  • Verified Matter 0.19's mousewheel/DOMMouseScroll/touch listeners are removed against its source, fixed the global focus style mutating button radii, scoped user-select to the stage, added pinch-zoom to touch-action.
  • Chanel rule: deleted a decorative squiggle sprinkle from the how-it-works section — the physics hero is ornament enough.
  • Simulated the engine deterministically: a letter kicked at 18px/frame with 0.9 rad/s spin returns to exactly (0,0,0°) from home; all bodies inside walls after resize clamp.