PRISM

Colophon · Exhibit 96

How the light
was split.

01 The concept

PRISM is a dark room with one white beam and no colour in it. The brand is the demonstration itself — Newton's experimentum crucis handed to you: your cursor is a glass prism, and colour only exists where you hold it in the light.

It belongs to Wave IV, "Second Person" — the page is inert until the visitor drives it. Nothing here animates on its own. The beam is a straight white line until your hand intercepts it; move away and the spectrum folds back into white and the room goes silent. The single job of the page: make you feel that you are the one who split the light.

02 Palette

Argued entirely from a beam in a dark room: near-black for the room, a warm off-white for the light, brass for the instrument, and the full physical spectrum reserved for the one thing the visitor makes — the fan. Per the collection's ink/line rule, brass is used for rules and marks; body copy stays warm-white for contrast on the dark.

Room dark
#0C0D12
A cool near-black — the unlit room. Faintly blue so the warm beam reads warmer against it.
White beam
#F6F4EF
Not pure white — a warm paper-white, so the beam looks like light in a room, not a UI stroke.
Brass mount
#A98A4E
The instrument colour: the prism's mount, eyebrows, hairlines, the live readout. Warm metal, not gold leaf.
Spectrum
400–690 nm
The whole visible band, and the only saturated colour on the page. It appears solely inside the fan you cast.

03 Type

Spectral (Production Type) carries the voice — a serif with sharp, optical terminals that suit a page about light and glass; set light (300) at display size for the headlines, italic for the word the whole page turns on ("light", "split"). Space Grotesk handles every instrument surface: the eyebrows, the live readout, the wavelength column, the cues. The pairing is deliberate — a humanist optical serif for the poetry, a precise grotesque for the measurements, so the reading voice and the instrument voice never blur.

04 Techniques

The signature is the whole page: a physically-fanned spectrum that exists only where you hold the glass. The scene layer makes it light; the multiply layer makes it ink — so the same fan you sweep across the dark wall also tints the sentence it crosses, then lets it go white again the instant you move on.

05 Iteration log

Pass 1 · Craft

Drove the prism onto the beam in headless Chrome and read the fan geometry back: engagement, spectral spread and colour all responded, but two defects surfaced. The fixed bottom-left readout collided with body copy on scroll — given it a dark blurred scrim so it reads as an instrument overlay, not a clash. The initial fan spanned 52°, a broad spray rather than a focused rainbow; narrowed the display dispersion to a tighter, more elegant ~30° and softened the per-wavelength blend for a continuous band.

Pass 2 · Depth

Enriched the signature. Added Fraunhofer absorption lines at the real solar wavelengths — a second-read detail you only notice on close inspection (a perpendicular scan of the fan confirmed six intensity dips). Added a focus-on-stillness reward true to Wave IV: hold the prism steady and the spectrum sharpens over ~1.5s while the readout changes to "held at rest — spectrum in focus"; the cue chip live-swaps through move on / splitting / now sweep. Refined the pointer easing.

Pass 3 · Hardening

Verified the 375 / 768 / 1440 layouts with no overflow and zero console errors. Confirmed the reduced-motion path renders a settled, colourful spectrum with no idle loop and still responds to the pointer; confirmed keyboard arrows drive the prism onto the beam for non-pointer users; confirmed device-pixel-ratio is capped at 2 (canvas 2560×1600 at 2×) with the rAF loop paused when the tab is hidden. Applied the Chanel rule — removed the redundant scroll cue, since the fixed beam crossing each section already invites the scroll.