OKTO — Code with your hands.

Okto is a squishy robot octopus. Snap commands onto its eight arms, give its head a squeeze, and watch your program wiggle to life. No screen. No typing. Just tentacles.

Everything floating up there is grabbable. Even the logo — it always gets back up.

glow ring — shows each step squish sensor — the run button 8 arms — 8 command sockets

Meet Okto

Eight arms. Eight commands. One very good dance.

Each arm ends in a socket. Each socket takes one command tile. Snap them on, squeeze the head, and Okto runs the program down its arms in order — every time, no screen anywhere.

  • Reads by touch

    Commands are shaped, not written. A pre-reader can program by feel alone — SCOOT is an arrow you can hold.

  • Shows its thinking

    The glow ring lights up each arm as it runs, so kids can watch the program step by step — and spot the step that went sideways.

  • Fails happily

    Wrong order? Okto wiggles, shrugs, and waits for another go. Debugging is the game, not the punishment.

How it works

Snap. Squeeze. Watch it go.

1

Snap an arm

Every arm is one step of the program. Snap SCOOT onto arm one, SPIN onto arm two. Eight arms, one story.

2

Squeeze the head

The squish sensor is the run button. One squeeze starts the program. (It is also, frankly, just nice to squish.)

3

Watch it wiggle

Okto scoots, spins, glows and shimmies through the steps, in order, every time. Change one arm — change the whole story.

The command tiles

Six families. Snap any of them anywhere.

Chunky, chewable-looking (but please don't), and colour-coded by what they do. The starter reef ships with 24.

Go on — click a tile. Each one does its own thing.

Kid builds

Programs shipped from living rooms this week

Disco JellyfishMila, 7 Doorbell for the DogArlo, 9 Sock-Stealing AlarmPriya, 8 Slow-Race ChampionNia, 8 Glow LighthouseSam, 7 Spin-Until-Dizzy MachineFelix, 6 Morse-Code NightlightAda, 10
Tentacle High-FiveRemy, 7 Burglar Alarm for Big SisterTheo, 9 Goodnight BlinkerJune, 5 Traffic Light for the HallwayZoe, 8 Wiggle Dance in Six MovesHugo, 6 Fish-Feeding ReminderIris, 9 The Polite Robot (it waits)Oscar, 6

In the box

The Starter Reef

Everything a five-year-old needs to write their first program before dinner.

  • Okto ×1

    Squishable silicone head, drop-proof brain, glow ring on top.

  • 24 command tiles

    Six families — scoot, spin, glow, wait, wiggle, repeat. All washable.

  • Tidepool dock

    USB-C charging rockpool. Two weeks of wiggles per charge.

  • “First Ten Programs” flip book

    Picture recipes, zero words required. Program ten is left blank on purpose.

ships October

Pre-order

$89

  • Okto, 24 tiles, dock, flip book
  • Free arm-pack when it ships
  • Full refund any time before dispatch

Charged by USB-C. Loved by floors everywhere.

A note for grown-ups

Zero screens. Zero accounts. Zero reading required.

Okto teaches sequencing, loops and debugging — the honest bones of programming — through hands, eyes and one very patient octopus. When your kid outgrows it, the same arms speak to our free block editor. But that can wait.

Ages 5–10 2-week battery Survives 1.5 m drops (tested by Felix, 6) Wipe-clean silicone